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Sunday 9 February 2020

The UnimPORTant part 2 Neo Geo.

AKA the 330mega shock.

There is quite a bit of homebrew for the Neo-geo and it is ridiculously well done. Whether its Gunlord ripping off Turrican or Kraut buster being the WW2 era Metal Slug (both these games by NG:DEV btw) the venerable arcade hardware has seen some high quality posthumous support.

For those not familiar with the system, the NEO-GEO was a ruinously expensive home system and at the same time a reasonably priced arcade system. I'm adding here the Neo Geo Pocket which was a small hand held system that was put out to counter the GB Color and had the misfortune to fall foul of parent company SNK's bankruptcy and wholesale flogging off to gambling company Aruze.

Anyway here is a few games I'd have loved to have seen on either AES or NGPC adn none of them street fighter clones. .

Ikari Warriors.

Ironically, I would have loved to have seen this back in the day, when it was the vogue to bring out old IP and put them in a hastily made compilation with poor emulation to sell.  Ikari isn't my favourite game, having gotten stuck with the piss poor NES port as a child.

You play as two mercenaries who shoot and drive a tank against an army or some such. Its been years since I've played it but I kinda like the idea that SNK would pay tribute to their back catalogue of games like they did with their 40th anniversary edition special for switch. Just for irony factor alone I guess. Failing that port Crush Roller.

Crush Roller in cyprus 2009


Side Pocket.

I love this game and Data East had a licence to port games to the hardware back then, bringing out a shameless Street Fighter clone called Fighters History Dynamite.  There are no pool clones for the Neo and done well would have complemented Nazca's Big Tournament Golf as the stand out sports title for the system. 

Mr Gimmick.

Sunsoft were another developer that produced for the Neo too, the insane Waku Waku 7 which joins the 80% of the entire library of beat em ups for the system. This one stands out as being crazy.

Anyway Mr Gimmick was a high quality and tough as nails platformer for the NES / Famicom. I've never played it but its getting an arcade port and as the only platformer is the middling Blues Journey, this would be a much better deal.

The final two are for handhelds only.

Galaga.

Namco ported Pacman to the pocket colour back in the day, and I'd have to say its a perfect fit for the system. Especially as it has an analogue stick. Now lets see them port a few more classics for the system too. Of course I want Dig Dug to be part of this but the first thing that came to mind was Galaxian and its follow up Galaga (and maybe Gaplus, too, seeing as I had it on tape for the C64.)

Imagine shooting down waves of intruders on a tiny screen, they have an iPhone port as well as a gameboy port too. If it falls through then SNK's Sasuke and Commander or king and balloon do in a pinch,

Tetris. Joy Joy Kid AKA Puzzled.

Looking around it seems to have been done. Hell there's even some 4 player homebrew in progress for the MVS, and no its nor worth whatever price, they're going to put on it for a cart.  Looking at the master list it seems they had an official version under development but never released.  Also look at the amount of pachinko trash they had there, thanks to Aruze's take over.

No what I want is the smallest of the Neo Geo carts, the one where you have to have to rescue a blimp, by making Tetris lines to set it free. I guess it may break rules on what you can do with the system, but I reckon its doable. There isn't much there to begin with, and its basically rescue tetris.

There's a plot, but it makes no sense.  It's perfect fodder for the system.

 

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