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Sunday, 12 January 2025
Frontiers
One of the joys of the Xbonio system is finding that stuff your old PC wasn't powerful for is now doable. And that is Elite: Dangerous. Did my first mining run today thanks to working out where the limpet drones are held.
Advanced engineering on stardocks they're about 100 CR each. And with fuel scoop and a basic refinery was able to harvest some silver and praseodymium
Pro tip: get a better refinery set up. Otherwise you'll be seeing resources unallocated a lot, meaning you'll have to empty it, manually. I know there are guides out there which'll have you mining platinum and stuff, but its also fun just to rock up to a place with a hold full of limpets and see what you can blast out. Maybe take out a few pirates for combat practice, but they'll leave you alone if you holding nowt.
Which leads me to this thought. Programmer Dave Lowe's music disks and programs that he worked on are being digitised on Archive.org which includes Frontier the predecessor of Elite: Dangerous. It struck me, looking at this how a 3DS port of this would be the ultimate version of this. Of course it would have touch screen inputs for the space station parts and revised combat so you don't have to do autopilot chicken with ships just to get a few hits in. But, as the New 3ds has dual analogue sticks you could use this for pitch and yaw along with shoulder buttons for thrusters. I know they used FFWD style controls to skip time. A predecessor of the Frame Shift Device in Dangerous, but the 3DS has enough buttons to make it halfway between Frontier and Dangerous. Finally, the only reason this is on 3DS is because you can view it in 3d thanks to the slider. I never put it on myself, but I can imagine this being quite cool. I'm pretty sure that due the 3DS being a weak follow up to the DS and coming at an awkward time in the industry, coupled with the fact that Frontier Developments still are a smallish company, that it was never considered. But I wouldn't mind seeing this as homebrew, nonetheless.
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